AI Insights · Timothy · April 2022
Top 5 Third Person Games on Android in Belgium: Q1 2022
Discover the performance trends of the top 5 third person games on Android in Belgium during Q1 2022, including downloads, revenue, and active user insights.
In the first quarter of 2022, the top third person games on the Android platform in Belgium showcased varied performance trends. Here’s a closer look at the weekly downloads, revenue, and active users for these games, based on data from Sensor Tower.
Race Master 3D - Car Racing, developed by SayGames Ltd, experienced a gradual decline in weekly downloads, starting from 19.4K in early January and dropping to 3.5K by the end of March. Revenue for the game remained relatively stable, peaking at around $271 in the first week of January and tapering off to approximately $160 by the end of the quarter. Weekly active users saw a consistent decrease from 56.6K to 23.8K over the same period.
Twerk Race 3d — Fun run game! by Freeplay Inc showed a strong start in mid-January with 18.9K downloads, which later declined to 2.9K by the end of March. Active users mirrored this trend, starting at 14.9K in late January and ending at 10.3K. The game did not generate notable revenue during this period.
Cyber Surfer from BADSNOWBALL HONGKONG LIMITED maintained a steady performance with weekly downloads fluctuating between 3.7K and 6.8K. Revenue hovered around $12 to $16 weekly. Active users peaked at 19.5K in mid-January but gradually decreased to 13.1K by the end of March.
Subway Surfers, a long-standing favorite by SYBO Games, saw weekly downloads ranging from 4.1K to 6.9K. Revenue remained relatively stable, with a slight peak of $392 in mid-March. The game enjoyed a high number of active users, starting at 101.4K and reaching 114.5K by the end of the quarter.
Money Rush by Rollic Games showed a varied download rate, peaking at 10K in mid-January and dropping to around 3.9K by the end of March. Revenue varied slightly, with a peak of $8 in mid-February. The game’s weekly active users peaked at 20.4K in mid-January but saw a decline to 10.8K by the end of the quarter.
These insights reflect the dynamic nature of user engagement and monetization strategies for third person games in Belgium. For more detailed analytics and further insights, visit Sensor Tower.